![]() But because the missions take place in real-time and you can’t save mid-mission, failure can feel like a major setback. In hindsight it’s clear, but it takes some trial and error to figure out. Maybe if I had sent the engineer to revive a downed crewman instead, that crewman could have fixed the hydraulics, allowing the turrets to defend the bomber and preventing the engineer from dying long enough to fix the engine, and keeping the plane aloft. ![]() Gravity then took its natural course, and my bomber crashed shortly after, leaving me to consider what I’d done wrong. I sent my engineer to repair the engines, but he fell to his death when the next attack blew a hole in the plane. In one mission, my hydraulic systems broke, which meant my turrets couldn’t aim at enemies, who promptly took advantage of that fact and set fire to my engines. Higher-level missions are daunting because a single mistake can doom your crew. Victory is a matter of experimenting with combinations of upgrades or running easier alternative missions that can make the challenging ones easier. Slow, piston-engined fighters are eventually replaced by rocket-powered enemies that are much harder to hit and can chew up a poorly defended bomber in a matter of seconds. After the training missions the difficulty ramps up considerably, and some missions will seem impossible when you first try them. You’ll need them, because Bomber Crew won’t go easy on you. Those frequent unlocks make every mission feel like a meaningful step forward. Those range from simple, passive things like leveling up engines for more speed or gunners for dealing more damage to more interesting stuff, like the ability to call in a squadron of Spitfires to back you up in a fight or giving your homing pigeon a tiny helmet, increasing its chances of survival after a crash. Beyond the reward of self-satisfaction, completing missions unlocks a wide range of upgrades. My proudest achievement was when I dropped a bomb directly onto a V-1 in mid-flight. Bomber Crew throws some optional objectives into the mix as well, most of which involving reconnaissance photos, but I’ve also shot down enemy aces and incoming V-1 guided bombs and V-2 missiles. The targets are a lot smaller from high altitude, too, but pulling it off is all the more satisfying. Most bombs can be dropped at low altitude, but the Grand Slam’s detonation is so large requires you to bomb from much higher up – so high that the cold can freeze your crew and a poor oxygen supply can result in quick asphyxiation. Another great mission type involves the Grand Slam, the biggest non-nuclear bomb used in the 20th century. It’s a tricky shot because it requires perfect timing, dropping the bomb when two circles in the targeting reticule overlap, but there’s nothing as exciting as blowing open a dam with a well-placed hit. One of my favorite mission types involves the Dam-Buster bomb, a weapon built during World War II that required bombers to fly dangerously close to the ground and skip bombs across the surface of a lake to hit their target. Some of the best missions have special requirements for completion. Space Crew: LE & Bomber Crew Deluxe Bundle You have to make that decision while you’re juggling other tasks like lining up the plane for a run, extinguishing engine fires, and resuscitating downed crewmates. It requires careful coordination: you can’t drop your bombs without opening the bay doors, but opening them too soon slows down your bomber and wastes precious fuel. Keep your best gunners behind their guns.Targeting enemy fighters, picking destinations, and lining up bombing runs all work the same way: press the middle mouse button to zoom out into targeting mode, find your target, and hold your sights on it until the circle is filled. Therefore if your bombardier is also a skilled gunner, just have your navigator or engineer come forward to drop the gear. you have to know what you’re doing) and close enough is good enough. dropping supplies from low altitude takes no bombing skill (for your crew that is. The last ace I faced was Sonja, and between the 303x4 in the nose, the focused incendiary ammo, the Spitfires (called as soon as I left England and was feet wet over the channel), she was destroyed before I quite even realized she was there! The two greatest challenges were Bruno (shoots incendiary rounds) and the one that shoots rockets on the countdown (sorry I can’t recall the name now but I’ll correct this post next chance I get). Once my navigator could do custom waypoints it got easier to fly back and forth over Cherbourg until the ace finally went down. What I had to do was to linger in the target area as long as possible. Early on before my turrets were improved and my gunners only skill was Focus, id have trouble with the aces escaping.
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