Launching content for the almost 13-year-old action RPG seemingly out of nowhere is becoming a recurring theme for THQ Nordic with the release of Titan Quest: Atlantis mimicking the similarly out of nowhere release of their previous expansion Titan Quest: Ragnarök.Ītlantis, unsurprisingly, takes our intrepid hero on an adventure across the Mediterranean to the legendary island as you click your way through hordes of enemies. Once again developed by Pieces Interactive, who were responsible for the previous expansion Ragnarök, it’s a little more focused than their previous entry. ![]() The new campaign is accessible from just outside Rhodes, a friendly NPC named Marinos starting your odyssey by sending you on the hunt for the Journal of Herakles which details the whereabouts of the mythical landmass. The campaign adds half a dozen new zones ranging from the sun bleached stone and buildings of Gadir to the red sand of the Atlas Mountains and the jungles and temples of Atlantis itself. It’s not a huge campaign, especially compared to Ragnarök, but it is a more interesting one to experience. The quest rewards for Act V are nice, though. ![]() I usually play with Ragnarok uninstalled and I miss the throwing weapons and other items but not enough to suffer through Act V. It also adds a required (to advance to the next level) Act V which I find long, boring and buggy. The environment variety alone makes just seeing the next area pull you from one encounter to the next. Ragnarok introduces a new mastery and items, these are good. There are a surprising amount of new enemy types for you to kill as you fight your way to Atlantis as well which also helps keep things moving. Unlike the previous expansion, Atlantis doesn’t bring with it a new mastery, Titan Quest’s take on classes, but it does add a new tier of skill for all existing masteries for a total of 20 new skills. Typically a mix of both active and passive perks, these additions give you a new attack or ability to consider when building your character whilst also adding something new to a signature skill. The Warfare mastery for example gets a new attack, Slam, that strikes all foes in front of them and also gets Lasting Legacy which can extend the lifetime for the ancestral warriors summoned via the Ancestral Horn skill. Some of the new options feel a little lacklustre but overall the new active skills are interesting and enable interesting new options for building a character.Īs well as providing the new Atlantis campaign, it also adds a wave-based survival mode that takes place in the depths of Tartarus that you can attempt at any time.
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